Today, I frankensteined a USB port for reasons.

Physics!

Physics!

runes r srs bznis

runes r srs bznis

Yesterday was Draw A Bird day, a day so important even indefinite articles must be capitalized.  I didn’t draw a bird then so I drew one today.

Yesterday was Draw A Bird day, a day so important even indefinite articles must be capitalized. I didn’t draw a bird then so I drew one today.

JUMPGATE

Some friends of mine did a thing.  Their only crime is that their blog is on wordpress, not tumblr.

My sister drew a comic so I added the logical conclusion.

Minecraft Vanilla AI Mutex Bits

I should probably put this somewhere… Here’s a list of the mutex bits in all of Vanilla Minecraft’s AI classes, from 1.7.2.  The Bukkit wiki has an explanation for how they’re used.

Short summary of which mutex bit means what:

  • 0001 (1) - Movement
  • 0010 (2) - Looking
  • 0100 (4) - Jumping
  • 1000 (8) - (Not seen it, I just hate octets.)

Bits set by each class:

  • AI Class - Bits
  • EntityAIArrowAttack - 0011
  • EntityAIAttackOnCollide - 0011
  • EntityAIAvoidEntity - 0001
  • EntityAIBase - n/a
  • EntityAIBeg - 0010
  • EntityAIBreakDoor - 0000
  • EntityAIControlledByPlayer - 0111
  • EntityAICreeperSwell - 0001
  • EntityAIDefendVillage - 0001
  • EntityAIDoorInteract - 0000
  • EntityAIEatGrass - 0111
  • EntityAIFleeSun - 0001
  • EntityAIFollowGolem - 0011
  • EntityAIFollowOwner - 0011
  • EntityAIFollowParent - 0000
  • EntityAIHurtByTarget - 0001
  • EntityAILeapAtTarget - 0101
  • EntityAILookAtTradePlayer - 0000
  • EntityAILookAtVillager - 0011
  • EntityAILookIdle - 0011
  • EntityAIMate - 0011
  • EntityAIMoveIndoors - 0001
  • EntityAIMoveThroughVillage - 0001
  • EntityAIMoveTowardsRestriction - 0001
  • EntityAIMoveTowardsTarget - 0001
  • EntityAINearestAttackableTarget - 0001
  • EntityAIOcelotAttack - 0011
  • EntityAIOcelotSit - 0101
  • EntityAIOpenDoor - 0000
  • EntityAIOwnerHurtByTarget - 0001
  • EntityAIOwnerHurtTarget - 0001
  • EntityAIPanic - 0001
  • EntityAIPlay - 0001
  • EntityAIRestrictOpenDoor - 0000
  • EntityAIRestrictSun - 0000
  • EntityAIRunAroundLikeCrazy - 0001
  • EntityAISit - 0101
  • EntityAISwimming - 0100
  • EntityAITarget - 0000
  • EntityAITargetNonTamed - 0000
  • EntityAITasks - 0000
  • EntityAITempt - 0011
  • EntityAITradePlayer - 0101
  • EntityAIVillagerMate - 0011
  • EntityAIWander - 0001
  • EntityAIWatchClosest - 0010
  • EntityAIWatchClosest2 - 0011
I drew Mighty No. Intrusive again.  Now demonstrating his safety chin, which lets him peer around corners.

His name is Papa Razzo, but he doesn’t like when people call him Papa because it makes him feel obselete.

I need to refine his design, mostly simplify the silhouette and bring him more into line with existing Mighty No 9 styles.

I still cant digital paint to save my life. :X

I drew Mighty No. Intrusive again. Now demonstrating his safety chin, which lets him peer around corners.

His name is Papa Razzo, but he doesn’t like when people call him Papa because it makes him feel obselete.

I need to refine his design, mostly simplify the silhouette and bring him more into line with existing Mighty No 9 styles.

I still cant digital paint to save my life. :X

Kids these days and their wierd emotes.

Kids these days and their wierd emotes.

look i made a manga in manga studio trackpads are totes legit

look i made a manga in manga studio trackpads are totes legit